
Enhanced
+ Damage
Trait roll chances, effects, pity thresholds, and icon-based lookup inspired by community wiki structure.
Use Trait Stones (Trait Rerolls) on a unit to roll a new trait. Low-rarity traits show up frequently, while top traits have much lower probabilities and rely on pity thresholds for consistency.
Trait strength scales hard at low probability tiers. If you are chasing end-game traits, reserve rerolls and track pity progress instead of spending evenly across all units.
| Trait | Chance | Pity | Popup Confirmation |
|---|---|---|---|
| Enhanced | 29.67% | - | - |
| Agile | 24.98% | - | - |
| Precise | 24.98% | - | - |
| Prodigy | 9.99% | - | OFF |
| Lethal | 5% | - | OFF |
| Deadeye | 2.5% | - | OFF |
| Lightspeed | 1.5% | - | OFF |
| Fortunate (Farms only) | 1% | - | ON |
| Duelist | 0.8% | 0/156 | ON |
| Artificer | 0.65% | 0/192 | ON |
| Wizard | 0.5% | 0/250 | ON |
| Astral | 0.45% | 0/277 | ON |
| Sacred | 0.3% | 0/416 | ON |
| Eternal | 0.2% | 0/625 | ON |
| Fission | 0.15% | 0/833 | ON |
| Ruler | 0.1% | 0/1250 | ON |

+ Damage

- Cooldown

+ Range

+50% Unit Experience

+15% Critical Rate; +30% Damage on enemies with 50% or less health

+20% Range

-20% Cooldown

+20% Income

+25% Critical Rate; +20% Range; +35% Boss Damage

Increases stats gained from relics by 15%

+30% DoT Damage; -15% Cooldown; +20% Range

+20% Affliction Duration; -20% Cooldown; +15% Range; DoT can now stack; Limits to 1 Placement

+25% Damage; -10% Cooldown; +25% Range; -15% Cost

-20% Cooldown; +2% Damage and +1% Range per wave (25 wave cap, 50% Damage and 25% Range)

+15% Damage; -15% Cooldown; +25% Range; Adds Radiation DoT

+200% Damage; -20% Cooldown; +30% Range; Limits to 1 Placement